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After The End

After The End

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Devlog

  • State Design Pattern
    May 05, 2024 by Chornios
    After completing the combat part of the player mechanics and trying to restrict player control, I faced challenges in implementing the logic. Specifically, I aimed to limit the player to attacking onl... Continue reading
  • Map Building and Platform Types
    May 03, 2024 by Evan Roberts
    Map Building Since my last Devlog I've been working on building out a more completed map for our player and enemies to move around in. I started scaling up the size of the map, because as it was befor... Continue reading
  • Movement
    May 02, 2024 by BHSGames
    Movement My focus since the start of the dev process has been on the character controller and the movement system that we use. When we started this project one of my two main goals was to have an 2D p... Continue reading
  • Untitled Metroidvania Game Map Progress
    April 23, 2024 by Evan Roberts
    I've begun figuring out how to create a functional and dynamic Metroidvania style map for our game, inspired by the map systme of Castlevania: Symphony of the Night and Blasphemous. Right now it exist... Continue reading
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